Build, test, and maintain body and face rigs, skinning, and secondary motion setups for a variety of 3D assets.
Work closely with animators to create tools and improve pipelines that ensure the best results from our production workflows and processes.
Work with the team organising and maintaining libraries of rig modules that can be used through multiple projects.
Support and help create production tools to support new pipelines and future tech.
Staying current with the latest technologies/research ongoing in the field.
Responsibilities
Build, test, and maintain body and face rigs, skinning, and secondary motion setups for a variety of 3D assets.
Work closely with animators to create tools and improve pipelines that ensure the best results from our production workflows and processes.
Work with the team organising and maintaining libraries of rig modules that can be used through multiple projects.
Support and help create production tools to support new pipelines and future tech.
Staying current with the latest technologies/research ongoing in the field.
Skills
Requirements
Relevant experience in the Edtech, Animation, or game industry as a Character Rigger, Technical Animator, or similar/related position.
A demo reel and online portfolio that demonstrates exceptional skills in creating motion controls for animation, complex deformation, and skinning of body and face of characters and creatures.